15 feb 2012

Nuevo Humble Bundle de la mano de Mojang

A partir del día 17 los chicos de Mojang van a empezar a hacer un juego que terminaran en 60 horas (durante las cuales podrás ver como avanzan en el desarrollo, pues van a retransmitir todo el proceso en vivo mediante stream) al gusto de los visitantes de su pagina web mojang.com, y todo el dinero que recauden va a ir a parar a la caridad, con la ayuda de la web HumbleBundle.com.
Ademas prometen que el bundle incluirá mas sorpresas.

Por el momento esta ganando la opción de RTS (estrategia en tiempo real) basado en un universo SteamPunk.
No os olvidéis de votar a través del siguiente enlace: Mojang

Edito: por lo visto la votación tiene su miga pues van a mezclar el genero mas votado con el menos, y lo mismo para la ambientación. Imaginaros un Dungeon Crawler mezclado con un simulador de citas en un universo egipcio-steam punk.. LOL

14 feb 2012

El amor llega a Dwarf Fortress


Nueva versión del grandioso simulador Dwarf Fortress en la que nos encontramos como novedad con ejércitos de esqueletos dispuestos a asediar nuestras fortalezas, espías vampiros, plagas de enanos-lobo y muchas mas opciones nuevas para el juego en modo aventura (ademas de una larga lista de bugs corregidos).
¡Que ganas de hincarle el diente a esta nueva versión!

 A continuacion dejo una lista completa con los cambios:
New stuff 
  • cities in adventure mode that have various buildings, dungeons, items, livestock, etc.
  • protect your community from secret vampire dwarves or hunt them as an adventurer
  • defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
  • face armies of the dead in dwarf mode or visit their necromancers' towers and learn their secrets as an adventurer
  • evil regions where the dead and pieces of the dead can come alive, with evil mists and rain
  • tombs built in world gen which can be visited in adv mode, either beneath towns or out in the wilds -- beware the dead!
  • revamped justice/witness/death notification system in dwarf mode
  • immigrants to your fortress will now be historical figures whenever possible, which means more family relationships and history for each one
  • dropped items/bodies tracked between plays in the wilderness anywhere in the world
  • more battlefield information tracked/war dead raisable in world gen
  • all sponsorship animals and their giant/man versions are in the game now
  • various new abilities for creatures (see file_changes.txt for list and syntax)
  • adventurers can use creature abilities/learned powers and they can be tested from the arena
  • new site travel map to make navigating towns easier
  • reading/swimming/observer (for traps) relevant in adv mode now
  • established historical figures can lead bandits
  • rivers block movement in adv mode travel
  • eating/drinking required in adv mode
  • ingested syndromes are now possible
  • ability to make campfire (from 'g') and warm items at campfire/fire/magma (from 'I') in adv mode
  • traps work in adv mode, once spotted they can be ignored
  • gems now have different cuts
  • necromancers can write books about various topics (all books are in their towers as it stands)
  • moon phase indicator in fort
  • alphanumeric world gen seeds and some more world gen params (see file_changes.txt)
  • the legends xml has a lot of new info for historical figures

Major bug fixes 

  • buffer overload from aborted world gen fixed
  • fixed cave-in-on-embark issue with hidden underground structure, and a few others

Other bug fixes/tweaks 

  • designations over z levels all at once now possible
  • unit screen divided into four sections
  • rivers/pools have ramps now
  • able to trade portions of stacks in both modes
  • messed with adv mode currency trading and made items teleport to you
  • tweaked how fire damage works
  • made vision work through floor grates and bars properly
  • fixed some road/bridge problems
  • crystal glass items possible again
  • tweaked adventure mode swimming and alt-movement readout (use alt-movement to get into a river you want to cross)
  • skeletons/zombies replaced by animation effect
  • demons masquerading as gods will try a little harder
  • restricted mandates so they'll be more reasonable
  • stopped blank map from being exported when you back out of detailed map export
Fuente: Dwarf Fortress